While the concept of classes and certain specialization skills are continued in Mass Effect 2 and 3, the processes in those games are arguably more than a little streamlined.
A big part of this is its class system, where a group of six unique classes can then be upgraded into six further unique specializations.Īs well as choosing Shepard’s background with their pre-service history and psychological profile, picking a difficulty and deciding on legendary vs classic level scaling, character generation will ask you to choose a class - and Mass Effect doesn’t slack on this RPG trope. While it features third person shooting combat similar to many games popularized at the time, the original Mass Effect is much more of a traditional RPG than the rest of the series and than first meets the eye.